Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight, to the search for the Holy Grail.
Description:
Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight, to the search for the Holy Grail.
Description:
Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
An original, deduction-style party game about circus performers, based on cunning and chance.
Description:
Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!
An original, deduction-style party game about circus performers, based on cunning and chance.
Description:
Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!