Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is stop the diseases in time.
Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is stop the diseases in time.
Several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is stop the diseases in time.
A 2-player board game set in late 19th century Paris during the 1889 world's fair. In this expansion you will visit the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and the Eiffel Tower.
Description:
Designed by Jose Antonio Abascal, and infused with Parisian aesthetics by artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair. In this expansion you will visit the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and the Eiffel Tower.
Description:
Designed by Jose Antonio Abascal, and infused with Parisian aesthetics by artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair. In this expansion you will visit the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and the Eiffel Tower.
Description:
Designed by Jose Antonio Abascal, and infused with Parisian aesthetics by artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
A 2-player board game set in late 19th century Paris during the 1889 world's fair. In this expansion you will visit the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and the Eiffel Tower.
Description:
Designed by Jose Antonio Abascal, and infused with Parisian aesthetics by artist Oriol Hernandez. The game is set in late 19th century Paris during the 1889 "Exposition Universelle," or world's fair, when public electricity was a hot topic. Electricity spread throughout the city, creating today's beautiful nocturnal Parisian streets and coining Paris's nickname "La Cite de la Lumiere", the city of lights. The player with the best lit buildings steals the hearts of Parisian pedestrians and wins the game.
Hike through National Parks tiles, collecting memories and admiring gorgeous scenery.
Description:
In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.