Facility 07 - A Game of Exploration, Espionage & Excitement
Summary:
Play as Secret Agents exploring the lair of the evil genius Prof. Norwood, dealing with guards and using gadgets while looking for the mainframe. Facility 07's layout is different every time you play!
Description:
Facility 07 is a card game of espionage, betrayal, and tongue-in-cheek humor that will keep you laughing even as your meticulously planned attack is countered by another player and you end up in prison. Agents start the game with an uneasy truce, but there are still plenty of opportunities for sabotage! Attacks and counter-attacks will fly and players can string together multiple cards for powerful combos. Once the Mainframe is hacked and the self destruct countdown has started, all bets are off and it’s every agent for themselves! Facility 07 has very flexible rules, allowing for endless game variants such as “Bone, James Bone,” “A Christmas Caper,” “Shark Attack!,” “Zombie Extravaganza,” and many more. Players can easily make exciting home-brew rule-sets as well! We'll be launching a Kickstarter for Facility 07 on August 15th and would love to hear your feedback on the game.
Build and set up the your production lines and change the lines to score the most from the buildings and product.
Description:
Game uses a mixture of elements. Buildings (blueprints) are cards that when built produce resources, dice modifications or products. Dice represent the workers and their roll used on the buildings or at your HQ produce the resources of cards, engergy or metal that are consumed for building or production. Then there are the contractors you hire to gain resources or more workers temporairly.
Build and set up the your production lines and change the lines to score the most from the buildings and product.
Description:
Game uses a mixture of elements. Buildings (blueprints) are cards that when built produce resources, dice modifications or products. Dice represent the workers and their roll used on the buildings or at your HQ produce the resources of cards, engergy or metal that are consumed for building or production. Then there are the contractors you hire to gain resources or more workers temporairly.
Build and set up the your production lines and change the lines to score the most from the buildings and product.
Description:
Game uses a mixture of elements. Buildings (blueprints) are cards that when built produce resources, dice modifications or products. Dice represent the workers and their roll used on the buildings or at your HQ produce the resources of cards, engergy or metal that are consumed for building or production. Then there are the contractors you hire to gain resources or more workers temporairly.
A press-your-luck game in which players must try their best to rescue books and accumulate knowledge. Take your chances, be the bravest, and save books in Fire in the Library!
Description:
The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry, as the game ends immediately when any one wing of the library completely burns.
A press-your-luck game in which players must try their best to rescue books and accumulate knowledge. Take your chances, be the bravest, and save books in Fire in the Library!
Description:
The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry, as the game ends immediately when any one wing of the library completely burns.
A press-your-luck game in which players must try their best to rescue books and accumulate knowledge. Take your chances, be the bravest, and save books in Fire in the Library!
Description:
The game is played in rounds with a variable turn order in which earlier players have more risk but a higher possible reward. Everyone starts with tools to help mitigate their luck or change the probabilities for their opponents! Gain more tools when your luck runs out or if you take the safe route and exit the library before things get too risky. Hurry, as the game ends immediately when any one wing of the library completely burns.