A cooperative game where players take the role of Ninja as they sneak across the rooftops to avoid detection and reach the Shogun’s Palace before the time tracker runs out.
A cooperative game where players take the role of a ninja as they sneak across the rooftops to avoid detection and reach the Shogun’s Palace before the time tracker runs out.
What’s a few nukes between friends when taking over the world? Be the first to play this classic game in a rules enforced, immersive environment you can take anywhere!
Description:
Nuclear War is a comical cataclysmic card game for 2 to 6 players that plays in 60 minutes. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. One of the few games where it is possible to have NO WINNERS (often everybody loses!). Sovranti brings Nuclear War online with rules enforcement. Pick a game. Invite your friends. Just hang out while we take care of the rest. Keep board gaming social and let the system handle all the details: game setup, rules enforcement, whose turn it is and record keeping. Sovranti also provides prompts to help learn the game and make decisions faster. Play more games, play more often! Cross-platform support for iOS, Android, PC and Mac. Get a sneak peak of Sovranti before it’s released!
What’s a few nukes between friends when taking over the world? Be the first to play this classic game in a rules enforced, immersive environment you can take anywhere!
Description:
Nuclear War is a comical cataclysmic card game for 2 to 6 players that plays in 60 minutes. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. One of the few games where it is possible to have NO WINNERS (often everybody loses!). Sovranti brings Nuclear War online with rules enforcement. Pick a game. Invite your friends. Just hang out while we take care of the rest. Keep board gaming social and let the system handle all the details: game setup, rules enforcement, whose turn it is and record keeping. Sovranti also provides prompts to help learn the game and make decisions faster. Play more games, play more often! Cross-platform support for iOS, Android, PC and Mac. Get a sneak peak of Sovranti before it’s released!
O Veneno de Yara’Raka - EXCLUSIVA PÚBLICO FEMININO (Portuguese)
Summary:
Venha jogar A Bandeira do Elefante e da Arara! Lendas do folclore nacional compõem os desafios e terrores dessa aventura, com criaturas fantásticas e perigos sobrenaturais.
Description:
*THIS SESSION WILL BE IN PORTUGUESE* EXCLUSIVA PÚBLICO FEMININO GM: Barbara Deister é profa. de português e literatura. Começou a mestrar nos anos 90 e segue nesse vício até hoje. Integrante do RPGirls (BH/MG), luta por mais protagonismo das mulheres no RPG.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin.
Description:
The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition. If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult. The game can be reset at any time and doesn't require the same play group from one game to the next. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.