Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Learn what it takes to be a true leader, balancing strength, cunning, & diplomacy in various measure.
Description:
Rising Sun Learn-to-Play:
One does not rise to the rank of Clan Leader immediately. It takes years of training and dedication. In this event for Rising Sun, aspiring Leaders will go through a full game while learning what it takes to be a true leader, balancing strength, cunning, and diplomacy in various measure.
Compete to have your Clan chosen as the best in the land, receiving rare & wonderous prizes for your efforts.
Description:
Rising Sun Mini Tournament
The Kami have returned, and they are not pleased. They have decided to remake Japan using the tenants of whichever Clan can prove they are the strongest and wisest. In this tournament for Rising Sun, players will compete to have their Clan chosen as the best in the land, receiving rare and wonderous prizes for their efforts.
Compete to have your Clan chosen as the best in the land, receiving rare & wonderous prizes for your efforts.
Description:
Rising Sun Mini Tournament:FINALS
The Kami have returned, and they are not pleased. They have decided to remake Japan using the tenants of whichever Clan can prove they are the strongest and wisest. In this tournament for Rising Sun, players will compete to have their Clan chosen as the best in the land, receiving rare and wonderous prizes for their efforts.
Control armies of the Great Houses in an effort to control Westeros and Essos.
Description:
Control vital castles and ports to consolidate power for your House. Play across both maps, engaging in epic warfare for up to 7 players! Keep your House in order with player boards to track all of your war efforts. Custom sculpted map markers represent your house's forces and seat of power. Characters grant unique tactical benefits for each noble House. Consult a wise Maester to garner even more strategic advantages. Complete mission Objectives to rise in power and secure your victory. Collect Territories for even more ways to amass a mighty army. Accumulate wealth with Gold to spend boltering your forces. Recruit Special Units to decimate the opposition.