It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Player superpowers build and deploy their nuclear triad (bombers, missiles and subs). Specialty workers determine what and where systems go including provocative and defensive moves against opponents.
Description:
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of four categories: strategic bombers, ballistic submarines, ICBMs, and short-range missiles deployed to third world nations. In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.
A shadow lies over Innsmouth. While looking into the strange happenings in this small town, you’ve run afoul of a powerful enemy. Can you survive the night and most importantly, find out the truth?