A card-driven bidding, racing, and betting game based on Top Race, by Wolfgang Kramer. Players first bid to own cars in the race, then they play cards from their hand to speed them around the track.
Description:
A card-driven bidding, racing, and betting game based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.
A card-driven bidding, racing, and betting game based on Top Race, by Wolfgang Kramer. Players first bid to own cars in the race, then they play cards from their hand to speed them around the track.
Description:
A card-driven bidding, racing, and betting game based on Top Race, the award-winning design by the legendary Wolfgang Kramer. Players first bid to own the six cars in the race, then they play cards from their hand to speed them around the track. However, most cards will also move their opponents' cars. So figuring out just the right time to play a card is the key to victory. Along the way, players make secret bets on who they think will win the race. Whoever has the most money from their prize money, winning bets, and remaining bank wins.
Roll for victory with the whole family in this fun for all ages dice game. Our amazing staff will walk you through the game. Earn fun prizes just for stopping by!
Roll for victory with the whole family in this fun for all ages dice game. Our amazing staff will walk you through the game. Earn fun prizes just for stopping by!
Roll for victory with the whole family in this fun for all ages dice game. Our amazing staff will walk you through the game. Earn fun prizes just for stopping by!
Roll for victory with the whole family in this fun for all ages dice game. Our amazing staff will walk you through the game. Earn fun prizes just for stopping by!
A group of dragons is only as strong as their weakest member - that's the first thing a Dragon Master learns.
Description:
This tactical duel game is played on an imaginary 4x4 grid, one player will score the vertical lines, the other player the horizontal lines of the grid. To start, both players are dealt eight cards with values from 0 to 3 and alternately play them into the 4x4 grid, always adjacent to at least one previously played card. Once 16 cards are played, the lines are scored: Single dragons count their printed value. Two identical dragons get a x10 multiplier for their value. Three or more identical dragons of any value score 100 points. However, in the end the player with the lowest scoring line loses, regardless their overall score.
A group of dragons is only as strong as their weakest member - that's the first thing a Dragon Master learns.
Description:
This tactical duel game is played on an imaginary 4x4 grid, one player will score the vertical lines, the other player the horizontal lines of the grid. To start, both players are dealt eight cards with values from 0 to 3 and alternately play them into the 4x4 grid, always adjacent to at least one previously played card. Once 16 cards are played, the lines are scored: Single dragons count their printed value. Two identical dragons get a x10 multiplier for their value. Three or more identical dragons of any value score 100 points. However, in the end the player with the lowest scoring line loses, regardless their overall score.
A group of dragons is only as strong as their weakest member - that's the first thing a Dragon Master learns.
Description:
This tactical duel game is played on an imaginary 4x4 grid, one player will score the vertical lines, the other player the horizontal lines of the grid. To start, both players are dealt eight cards with values from 0 to 3 and alternately play them into the 4x4 grid, always adjacent to at least one previously played card. Once 16 cards are played, the lines are scored: Single dragons count their printed value. Two identical dragons get a x10 multiplier for their value. Three or more identical dragons of any value score 100 points. However, in the end the player with the lowest scoring line loses, regardless their overall score.
A group of dragons is only as strong as their weakest member - that's the first thing a Dragon Master learns.
Description:
This tactical duel game is played on an imaginary 4x4 grid, one player will score the vertical lines, the other player the horizontal lines of the grid. To start, both players are dealt eight cards with values from 0 to 3 and alternately play them into the 4x4 grid, always adjacent to at least one previously played card. Once 16 cards are played, the lines are scored: Single dragons count their printed value. Two identical dragons get a x10 multiplier for their value. Three or more identical dragons of any value score 100 points. However, in the end the player with the lowest scoring line loses, regardless their overall score.