Some of you are here to end the world, some to save it. Fight to stop the Great Old Ones, or pledge yourself in service to them in this social deduction game of Lovecraftian madness.
A game of worker placement, deduction, and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!
Description:
In Curios, players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by the others, you can deduce the possible value of your artifacts, allowing you to focus your efforts on the more profitable ventures.
A game of worker placement, deduction, and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!
Description:
In Curios, players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by the others, you can deduce the possible value of your artifacts, allowing you to focus your efforts on the more profitable ventures.
A game of worker placement, deduction, and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!
Description:
In Curios, players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by the others, you can deduce the possible value of your artifacts, allowing you to focus your efforts on the more profitable ventures.
A game of worker placement, deduction, and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!
Description:
In Curios, players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by the others, you can deduce the possible value of your artifacts, allowing you to focus your efforts on the more profitable ventures.
A game of worker placement, deduction, and bluffing like no other. This simple and intuitive game is quick to learn and even quicker to play!
Description:
In Curios, players acquire artifacts from various treasure sites without knowing their worth. Using the cards in your hand and those revealed by the others, you can deduce the possible value of your artifacts, allowing you to focus your efforts on the more profitable ventures.
Fast paced card and dice game. Play cards, roll dice and try to get them to match the current number of the beast. Beware, the number could change to the child of the beast (333) or others.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.