Only planes & ships can take out planes & ships - not tanks or troops.
Description:
Tanks or troops can take out tanks or troops. Artillery Units add support to each, increasing their attack or defense value. On it's own, Artillery can only disrupt tanks or troops, but Heavy Artillery can destroy other artillery. Combined Arms will be a priority as, for instance, tank/armored units can only use their full combat value when accompanied by infantry units. Ships and Planes cannot take out Tanks or Troops, but can take out Ships and Planes. Production not only increases the amount of revenue to use, it also, in some cases,increases the number of air and sea units able to be produced in certain cases. In some ways, the game is similar to "Axis and Allies" type games, but as a simulation with game elements.
Only planes & ships can take out planes & ships - not tanks or troops.
Description:
Tanks or troops can take out tanks or troops. Artillery Units add support to each, increasing their attack or defense value. On it's own, Artillery can only disrupt tanks or troops, but Heavy Artillery can destroy other artillery. Combined Arms will be a priority as, for instance, tank/armored units can only use their full combat value when accompanied by infantry units. Ships and Planes cannot take out Tanks or Troops, but can take out Ships and Planes. Production not only increases the amount of revenue to use, it also, in some cases,increases the number of air and sea units able to be produced in certain cases. In some ways, the game is similar to "Axis and Allies" type games, but as a simulation with game elements.
Only planes & ships can take out planes & ships - not tanks or troops.
Description:
Tanks or troops can take out tanks or troops. Artillery Units add support to each, increasing their attack or defense value. On it's own, Artillery can only disrupt tanks or troops, but Heavy Artillery can destroy other artillery. Combined Arms will be a priority as, for instance, tank/armored units can only use their full combat value when accompanied by infantry units. Ships and Planes cannot take out Tanks or Troops, but can take out Ships and Planes. Production not only increases the amount of revenue to use, it also, in some cases,increases the number of air and sea units able to be produced in certain cases. In some ways, the game is similar to "Axis and Allies" type games, but as a simulation with game elements.
Only planes & ships can take out planes & ships - not tanks or troops.
Description:
Tanks or troops can take out tanks or troops. Artillery Units add support to each, increasing their attack or defense value. On it's own, Artillery can only disrupt tanks or troops, but Heavy Artillery can destroy other artillery. Combined Arms will be a priority as, for instance, tank/armored units can only use their full combat value when accompanied by infantry units. Ships and Planes cannot take out Tanks or Troops, but can take out Ships and Planes. Production not only increases the amount of revenue to use, it also, in some cases,increases the number of air and sea units able to be produced in certain cases. In some ways, the game is similar to "Axis and Allies" type games, but as a simulation with game elements.
Only planes & ships can take out planes & ships - not tanks or troops.
Description:
Tanks or troops can take out tanks or troops. Artillery Units add support to each, increasing their attack or defense value. On it's own, Artillery can only disrupt tanks or troops, but Heavy Artillery can destroy other artillery. Combined Arms will be a priority as, for instance, tank/armored units can only use their full combat value when accompanied by infantry units. Ships and Planes cannot take out Tanks or Troops, but can take out Ships and Planes. Production not only increases the amount of revenue to use, it also, in some cases,increases the number of air and sea units able to be produced in certain cases. In some ways, the game is similar to "Axis and Allies" type games, but as a simulation with game elements.
Only planes & ships can take out planes & ships - not tanks or troops.
Description:
Tanks or troops can take out tanks or troops. Artillery Units add support to each, increasing their attack or defense value. On it's own, Artillery can only disrupt tanks or troops, but Heavy Artillery can destroy other artillery. Combined Arms will be a priority as, for instance, tank/armored units can only use their full combat value when accompanied by infantry units. Ships and Planes cannot take out Tanks or Troops, but can take out Ships and Planes. Production not only increases the amount of revenue to use, it also, in some cases,increases the number of air and sea units able to be produced in certain cases. In some ways, the game is similar to "Axis and Allies" type games, but as a simulation with game elements.
Try to survive the black death with your medical knowledge. Develop building projects, show that you're loyal to high society, & prove your piety to the bishops, all while keeping your taxes paid.
Description:
Imagine yourself in England, Early 14 th century. In Kingsbridge, farmers, builders, and wool traders seek wealth and notoriety. But once the black death reaches the city, everything will change. Each turn, a new event occurs that will affect the world in different ways. Some can bring you to prosperity, and some can be devastating to your plans. You’ll be able to collect food, medical knowledge, loyalty, piety, and other trading materials to keep your economy running so there’s plenty of different strategies you can employ.
Try to survive the black death with your medical knowledge. Develop building projects, show that you're loyal to high society, & prove your piety to the bishops, all while keeping your taxes paid.
Description:
Imagine yourself in England, Early 14 th century. In Kingsbridge, farmers, builders, and wool traders seek wealth and notoriety. But once the black death reaches the city, everything will change. Each turn, a new event occurs that will affect the world in different ways. Some can bring you to prosperity, and some can be devastating to your plans. You’ll be able to collect food, medical knowledge, loyalty, piety, and other trading materials to keep your economy running so there’s plenty of different strategies you can employ.
Try to survive the black death with your medical knowledge. Develop building projects, show that you're loyal to high society, & prove your piety to the bishops, all while keeping your taxes paid.
Description:
Imagine yourself in England, Early 14 th century. In Kingsbridge, farmers, builders, and wool traders seek wealth and notoriety. But once the black death reaches the city, everything will change. Each turn, a new event occurs that will affect the world in different ways. Some can bring you to prosperity, and some can be devastating to your plans. You’ll be able to collect food, medical knowledge, loyalty, piety, and other trading materials to keep your economy running so there’s plenty of different strategies you can employ.
Try to survive the black death with your medical knowledge. Develop building projects, show that you're loyal to high society, & prove your piety to the bishops, all while keeping your taxes paid.
Description:
Imagine yourself in England, Early 14 th century. In Kingsbridge, farmers, builders, and wool traders seek wealth and notoriety. But once the black death reaches the city, everything will change. Each turn, a new event occurs that will affect the world in different ways. Some can bring you to prosperity, and some can be devastating to your plans. You’ll be able to collect food, medical knowledge, loyalty, piety, and other trading materials to keep your economy running so there’s plenty of different strategies you can employ.