We have all night gaming, so why not play an overnight game of this long classic! We will be adding in both expansions!
Description:
Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
A territory control game with a deck-building element. Each playerl eads a house of Drow. Gain points by controlling sites, recruiting valuable minions, assassinating troops.
Description:
Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game. - BGG
A territory control game with a deck-building element. Each playerl eads a house of Drow. Gain points by controlling sites, recruiting valuable minions, assassinating troops.
Description:
Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game. - BGG
Take over territory in the tumultuous Underdark, mashing up deck-building mechanics with board control.
Description:
Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone. Using Power and influence as resources, Tyrants of the underdark features multiple strategies you can use in crafting your deck of minions. Be the the Spymaster infiltrating your enemy's strongholds or the deadly war leader concentrating on assassinating eenmy troops. No matter how you decide to play, whoever controls the Underdark at the end of the game wins......Unless there is some hidden strategy in play
Take over territory in the tumultuous Underdark, mashing up deck-building mechanics with board control.
Description:
Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone. Using Power and influence as resources, Tyrants of the underdark features multiple strategies you can use in crafting your deck of minions. Be the the Spymaster infiltrating your enemy's strongholds or the deadly war leader concentrating on assassinating eenmy troops. No matter how you decide to play, whoever controls the Underdark at the end of the game wins......Unless there is some hidden strategy in play