Race your zombie against the other players' zombies & place your bets carefully to win!
Description:
In Twenty Yard Shamble, players are owners of racing zombies. They pit their zombie against the other zombies in a series of 3 races, out of an arena where armed Hunters and hapless Victims prowl. Players can place prestige bets on any of the racing zombies, including their own, and earn points if those zombies win, place or show. At the end of 3 races, the player with the most points wins.
Race your zombie against the other players' zombies & place your bets carefully to win!
Description:
In Twenty Yard Shamble, players are owners of racing zombies. They pit their zombie against the other zombies in a series of 3 races, out of an arena where armed Hunters and hapless Victims prowl. Players can place prestige bets on any of the racing zombies, including their own, and earn points if those zombies win, place or show. At the end of 3 races, the player with the most points wins.
Qualifying round. 2 8-player games, top 3 players from each game get to play in final round on Saturday.
Description:
Qualifying round of TI3 tournament winner of each game gets to play in final round on Saturday. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Qualifying round. 2 8-player games, top 3 players from each game get to play in final round on Saturday.
Description:
Qualifying round of TI3 tournament winner of each game gets to play in final round on Saturday. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Want to play a campaign of Imperial Assault but can never get a group together? Here is your chance. Play through the entire 4 mission mini campaign in one epic sitting.