You're an evil genius trying to construct a doomsday device before Scotland Yard follows the trail to your secret laboratory. Use familiar Euro game mechanics to make inventions & a getaway plan.
You're an evil genius trying to construct a doomsday device before Scotland Yard follows the trail to your secret laboratory. Use familiar Euro game mechanics to make inventions & a getaway plan.
You're an evil genius trying to construct a doomsday device before Scotland Yard follows the trail to your secret laboratory. Use familiar Euro game mechanics to make inventions & a getaway plan.
In this game of easy improv, players turn quibbles into jokes, bickering into banter, & all around ridiculousness into a winning distraction.
Description:
Players turn quibbles into jokes, bickering into banter, and all around ridiculousness into a winning distraction. It's a game of easy improv where the sport of talking meets the challenge of listening. Each card has either a simple phrase, a fill-in-the-blank phrase, or an action. As players play their cards back and forth, a conversation is created on the fly. Listen carefully for Questions and Demands or you will lose the round! It's a game for anyone that likes to talk.
In this game of easy improv, players turn quibbles into jokes, bickering into banter, & all around ridiculousness into a winning distraction.
Description:
Players turn quibbles into jokes, bickering into banter, and all around ridiculousness into a winning distraction. It's a game of easy improv where the sport of talking meets the challenge of listening. Each card has either a simple phrase, a fill-in-the-blank phrase, or an action. As players play their cards back and forth, a conversation is created on the fly. Listen carefully for Questions and Demands or you will lose the round! It's a game for anyone that likes to talk.
In this game of easy improv, players turn quibbles into jokes, bickering into banter, & all around ridiculousness into a winning distraction.
Description:
Players turn quibbles into jokes, bickering into banter, and all around ridiculousness into a winning distraction. It's a game of easy improv where the sport of talking meets the challenge of listening. Each card has either a simple phrase, a fill-in-the-blank phrase, or an action. As players play their cards back and forth, a conversation is created on the fly. Listen carefully for Questions and Demands or you will lose the round! It's a game for anyone that likes to talk.
Horror-themed game requiring just the right combination of patience & guts. Too much of one will lose you the game. Too much of another will be even worse.
This Game depicts conflict between groups of individuals & somewhat less good-willed adventurers. Denizens of village have taken all they can & get violent on the party.
Description:
The object of the game for the villagers is to gently persuade the adventurers that their attitude and presence in the town is not appreciated. The use of tar and feathers and a wooden rail to run the adventurers out of town is not our of consideration. The object for the adventurers is to teach the recalcitrant villagers a much needed lesson about the virtues of hospitality. Murder and looting them and burning their peaceful village to its very foundations is not out of consideration.