Players cooperate to build a continuous railway from St Louis to Sacramento, seeking to accumulate the most money from land speculation before the "last spike" is laid.
Description:
Building the great railways of the 19th century was more about land speculation than engineering. The companies that financed and built the railways received land grants from the government and investors made and lost fortunes speculating on the exact route a railway would follow. In The Last Spike, players cooperate to build a continuous railway from St Louis to Sacramento, seeking to accumulate the most money from land speculation before the “last spike” is laid. Average playing time is one hour.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
A worker placement game to operate a player's bomb developing project. Players employ espionage and direct bombing to hinder each other.
Euro-style game w/worker placement, tableau-building mechanics. Produce energy to power your industry, commerce, & government while also trying to protect your environment.
Euro-style game w/worker placement, tableau-building mechanics. Produce energy to power your industry, commerce, & government while also trying to protect your environment.
Euro-style game w/worker placement, tableau-building mechanics. Produce energy to power your industry, commerce, & government while also trying to protect your environment.
A deep economic strategy game where players build their TV networks to get the highest possible ratings.
Description:
You and your opponents are new television networks , and you need new programming. For this, you’ll need Shows, Stars, and Ads. Some shows require Stars, others Ads, others both. Some Stars only want to be on certain shows. Some Ads only want to be on certain timeslots. And Shows will age and viewers will lose interest, so you will have to keep your lineup fresh by replacing your shows. Timing here is crucial. The player with the most viewers after five seasons wins!
A deep economic strategy game where players build their TV networks to get the highest possible ratings.
Description:
You and your opponents are new television networks , and you need new programming. For this, you’ll need Shows, Stars, and Ads. Some shows require Stars, others Ads, others both. Some Stars only want to be on certain shows. Some Ads only want to be on certain timeslots. And Shows will age and viewers will lose interest, so you will have to keep your lineup fresh by replacing your shows. Timing here is crucial. The player with the most viewers after five seasons wins!