Sweep and clear a military base overrun with alien creatures in an introductory game of LEVEL 7 [Omega Protocol], a new board game of tactical firefights.
Sweep and clear a military base overrun with alien creatures in an introductory game of LEVEL 7 [Omega Protocol], a new board game of tactical firefights.
Sweep and clear a military base overrun with alien creatures in an introductory game of LEVEL 7 [Omega Protocol], a new board game of tactical firefights.
Sweep and clear a military base overrun with alien creatures in an introductory game of LEVEL 7 [Omega Protocol], a new board game of tactical firefights.
Sweep and clear a military base overrun with alien creatures in an introductory game of LEVEL 7 [Omega Protocol], a new board game of tactical firefights.
Each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Bluffing and occasionally bending the law a bit are your keys to success.
Description:
Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit. The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game!
Each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Bluffing and occasionally bending the law a bit are your keys to success.
Description:
Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit. The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game!
Each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Bluffing and occasionally bending the law a bit are your keys to success.
Description:
Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit. The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game!