An area control and resource management board game that uses deck building as a driver for the other game elements.
Description:
Players select cards from a continually changing pool of opportunities to build a unique deck of rebels. Players manage resources to support their uprising, and use the influence of their rebels to gain control of the various realms of the kingdoms, which in turn gives them special abilities to further their cause.
An area control and resource management board game that uses deck building as a driver for the other game elements.
Description:
Players select cards from a continually changing pool of opportunities to build a unique deck of rebels. Players manage resources to support their uprising, and use the influence of their rebels to gain control of the various realms of the kingdoms, which in turn gives them special abilities to further their cause.
The Dragon King is weak now & you have decided that it’s time for a change. PDT is an area control & resource management game that uses deck building as its engine.
The Dragon King is weak now & you have decided that it’s time for a change. PDT is an area control & resource management game that uses deck building as its engine.
An area control and resource management board game that uses deck building as a driver for the other game elements.
Description:
Players select cards from a continually changing pool of opportunities to build a unique deck of rebels. Players manage resources to support their uprising, and use the influence of their rebels to gain control of the various realms of the kingdoms, which in turn gives them special abilities to further their cause.
Unique system of job choice and resource management. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of all 1st round play in the same 5 hour session. Then the winner of that game returns on Sunday at 10:00 am for the final. If a semi-final player is unable to play on Sunday, the highest alternate available in points and tie breakers will fill the spot. Players not qualifying for the 2nd play are free to play other sets if space and board not needed for scheduled events.
Unique system of job choice and resource management. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of all 1st round play in the same 5 hour session. Then the winner of that game returns on Sunday at 10:00 am for the final. If a semi-final player is unable to play on Sunday, the highest alternate available in points and tie breakers will fill the spot. Players not qualifying for the 2nd play are free to play other sets if space and board not needed for scheduled events.
Unique system of job choice and resource management. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of all 1st round play in the same 5 hour session. Then the winner of that game returns on Sunday at 10:00 am for the final. If a semi-final player is unable to play on Sunday, the highest alternate available in points and tie breakers will fill the spot. Players not qualifying for the 2nd play are free to play other sets if space and board not needed for scheduled events.
Unique system of job choice and resource management. Game is won or lost on a fine edge of both.
Description:
Top players advance to a semi-final at the conclusion of all 1st round play in the same 5 hour session. Then the winner of that game returns on Sunday at 10:00 am for the final. If a semi-final player is unable to play on Sunday, the highest alternate available in points and tie breakers will fill the spot. Players not qualifying for the 2nd play are free to play other sets if space and board not needed for scheduled events.