Avast, me hearties! Learn to play this exciting game in a friendly challenge format. The best hornswaggler wins a copy of the game!
Description:
Avast, me hearties! Yer band o’ buccaneers just hauled in a bounty o’ booty and now it be time to divvy up! Spill out the gold and then play cards to claim valuable coins or give the dregs to yer no good opponents. Grab yer fair share, but don’t get too greedy pirate or else ye may end up taking quarters in Davy Jones’s Locker! Meet the designer in this fun challenge and you may win your very own copy of the game! Bring your lads and lassies along for a bit of family competition. All ages are welcome, but some light reading is required.
Avast, me hearties! Learn to play this exciting game in a friendly challenge format. The best hornswaggler wins a copy of the game!
Description:
Avast, me hearties! Yer band o’ buccaneers just hauled in a bounty o’ booty and now it be time to divvy up! Spill out the gold and then play cards to claim valuable coins or give the dregs to yer no good opponents. Grab yer fair share, but don’t get too greedy pirate or else ye may end up taking quarters in Davy Jones’s Locker! Meet the designer in this fun challenge and you may win your very own copy of the game! Bring your lads and lassies along for a bit of family competition. All ages are welcome, but some light reading is required.
Fun session of the simple yet difficult to master word game. Is the key in placing the right letter on the right scoring location or is it in creative use of letters in forming words? Come see
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
A standard meeting engagement (~500 BPV per side), Alliance versus Coalition, with forces picked by GM. Come and fight in this classic and complex game of starship combat set in the Star Trek realm.
Semi-Final on the German board. Game has players act as CEO's of power companies and grow the business across the US. Player with most powered cities at end of game wins.
Description:
Tournament - 1st place on each board will promote to a Final on Saturday played on the Big Board. Open 2 slots are wild cards form all the 2nd place players in any round that score the highest number of powered cites.