Who knew that raising a farm in 17th century Europe would be so challenging? With increasing actions such as gathering resources, plowing, raising animals, building/renovating rooms, and having children, the player with the most complete farm wins.
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Farming is easy, right? 1600 Farming in Europe and then to complete life one has to heat the house and keep an eye on the horses. Winner of each board advance and play the final board in the same session.
Farming is easy, right? 1600 Farming in Europe and then to complete life one has to heat the house and keep an eye on the horses. Winner of each board advance and play the final board in the same session.
Farming is easy, right? 1600 Farming in Europe and then to complete life one has to heat the house and keep an eye on the horses. Winner of each board advance and play the final board in the same session.
Use tiles to build the most elaborate Alhambra. Each turn choose to add to your Alhambra, acquire money, or do some reconstruction. Pay exact and take another turn. In three scoring rounds earn points by having the most of each building type and longest City Wall.