Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Set in 15th century England, players vie to earn points by contributing to town building projects, trading in wool and cloth, fighting the plague, winning loyalty from the king, etc. A thematic sequel to the popular Pillars of the Earth book/game.
Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Just like the book, World Without End is set in The Pillars of the Earth's Kingsbridge, but now you have many building projects to manage, as well as fighting the Black Plague. Will you balance your piety loyalty, food and money for success?
Each round, players play a card from their hand. The highest card played receives light tokens, the lowest dark. If you manage to collect pairs of light and dark tokens, you can discard them. The player with the fewest tokens from each round wins the game.
A game of inductive logic where one player (the 'master') creates a rule governing structures built with plastic pyramids and the other players (the 'students') attempt to discover the rule.