Rogue Judges brings you the 25th Annual Diplomacy Tournament. Square off in one or more of the four qualifiers. Qualifier rounds count towards world rankings. The top country overall from all qualifiers advances to the Final Round. Generics welcome.
Rogue Judges brings you the 25th Annual Diplomacy Tournament. Square off in one or more of the four qualifiers. Qualifier rounds count towards world rankings. The top country overall from all qualifiers advances to the Final Round. Generics welcome.
Rogue Judges brings you the 25th Annual Diplomacy Tournament. Square off in one or more of the four qualifiers. Qualifier rounds count towards world rankings. The top country overall from all qualifiers advances to the Final Round. Generics welcome.
Rogue Judges 25th Annual Diplomacy Tournament final. The top country overall from all four qualifiers advances to the final round. Game played on deluxe wooden board. Prizes awarded to the winner.
An abstract strategy board game based in mathematics and game theory for 3-4 players, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
An abstract war and strategy board game based in mathematics and game theory for 3-4 players, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.