Rogue Judges brings you the 24th Annual Diplomacy Tournament. Square off in one or more of the four qualifiers. Qualifier rounds count towards world rankings. The top country overall from all qualifiers advances to the Final Round. Generics welcome.
Divide and Conquer is an abstract strategy board game based in mathematics and game theory, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
We will have a small play test group to discuss strategy and variations of the Divide and Conquer ruleset. We will play 3-4 games of 3-4 people. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
We will play fan favorite variations and 2-player options for the Divide and Conquer ruleset including Annihilation, Commander's Choice, Team Up, Redeployment, and Signal variants. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Can you control enough territory to become the most prestigious duke before the king's return?
The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Can you control enough territory to become the most prestigious duke before the king's return?
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."
You are a monarch,, a ruler of a small pleasant kingdom of rivers and evergreens. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner."