This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is a casual game. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Or unless all agree to use a different setup, that is fine as well.
This is the first of a 3-round single elimination tournament for up to 3 player sides. Larry Harris' Global '42 rules and setup will be used. Bid for sides.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. Larry Harris' Global '42 rules and setup will be used. Bid for sides. The OTB rules will NOT be used. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play in the event. Once the team has been selected, you may not change teammates at any time during the tournament. The tournament is a single elimination event whereas the 1st round is on Thurs., the semi-finals on Friday and the final on Saturday. Larry Harris' tournament rules and set will be used. Greg Smorey's tournament rules for game play will be used and can be found at http://www.headlesshorseman2.com/gen-con.html Prizes will be awarded to the top teams.
This is the first of a 3-round single elimination tournament for up to 3 player sides. Larry Harris' Global '42 rules and setup will be used. Bid for sides.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. Larry Harris' Global '42 rules and setup will be used. Bid for sides. The OTB rules will NOT be used. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play in the event. Once the team has been selected, you may not change teammates at any time during the tournament. The tournament is a single elimination event whereas the 1st round is on Thurs., the semi-finals on Friday and the final on Saturday. Larry Harris' tournament rules and set will be used. Greg Smorey's tournament rules for game play will be used and can be found at http://www.headlesshorseman2.com/gen-con.html Prizes will be awarded to the top teams.
This is the first of a 3-round single elimination tournament for up to 3 player sides. Larry Harris' Global '42 rules and setup will be used. Bid for sides.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. Larry Harris' Global '42 rules and setup will be used. Bid for sides. The OTB rules will NOT be used. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player in the event, you may be paired up with another player or two to accommodate all players wanting to play in the event. Once the team has been selected, you may not change teammates at any time during the tournament. The tournament is a single elimination event whereas the 1st round is on Thurs., the semi-finals on Friday and the final on Saturday. Larry Harris' tournament rules and set will be used. Greg Smorey's tournament rules for game play will be used and can be found at http://www.headlesshorseman2.com/gen-con.html Prizes will be awarded to the top teams.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
This is not a learn-to-play game. Rules will be provided and reviewed but not taught. You must also know how to play Axis & Allies.
Four aquatic factions vie for control of the vast oceans: This is the new version where it is a 2v2 battle creating an Axis & Allies experience like none other!
Description:
Four aquatic factions vie for control of the vast oceans: Coraline Oceanus leader of the Undersea Kingdom, Scyphozoa Regina commands the allegiance of the Leviathans, The Turtle Mother leader of The Protectors, Azazel Dreadborne has been the necromantic leader of the Denizens of the Deep! However, after centuries of battle, it has become obvious that no one kingdom is powerful enough to bring peace to their world. The factions must choose an ally. Battle for the Deep is a 2v2 battle experience where the players choose the teams and starting locations, creating an Axis & Allies experience like none other!
In this new variant, your team must either capture anyone opposing base or have 10+ Victory Points at the end of a round to achieve victory. Learn how to play in this new variant.
Description:
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against aggressive Cobra forces led by Cobra Commander and Destro! The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
In this new variant, your team must either capture anyone opposing base or have 10+ Victory Points at the end of a round to achieve victory. Learn how to play in this new variant.
Description:
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against aggressive Cobra forces led by Cobra Commander and Destro! The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?