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ID:
2019-BGM19148966
Year:
2019
Title:
Axis & Allies: WWI 1914
Summary:
4 players per side up to 8 per game. Bid for sides. Larry Harris Casual Tournament Rules will be used.
ID:
2019-BGM19148967
Year:
2019
Title:
Axis & Allies: WWI 1914
Summary:
5 players per side up to 8 per game. Bid for sides. Larry Harris Casual Tournament Rules will be used.
ID:
2019-BGM19148968
Year:
2019
Title:
Axis & Allies: WWI 1914 Tournament
Summary:
1 or 2 player/team. Bid for sides. Larry Harris Tournament Rules will be used. Round 1 of this qualifying event.
ID:
2019-BGM19148969
Year:
2019
Title:
Axis & Allies: WWI 1914 Tournament
Summary:
2 or 2 player/team. Bid for sides. Larry Harris Tournament Rules will be used. Round 1 of this qualifying event.
ID:
2019-BGM19149104
Year:
2019
Title:
Axis & Allies: WWI 1914 Tournament Final
Summary:
This is the WWI version. 1 or 2 player/team. Bid for sides. Larry Harris Tournament Rules will be used. Finals.
ID:
2019-BGM19149108
Year:
2019
Title:
Black Orchestra
Summary:
A cooperative WWII historical game where you assume the roles of some of the real-life conspirators who sought to put an end to the Fuhrer's reign.
ID:
2019-BGM19149114
Year:
2019
Title:
Black Orchestra
Summary:
A cooperative WWII historical game where you assume the roles of some of the real-life conspirators who sought to put an end to the Fuhrer's reign.
ID:
2019-BGM19148973
Year:
2019
Title:
D-Day Dice by Valley Games
Summary:
A cooperative dice game where your unit tries to advance on the beaches at Normandy & all make it to the bunker alive.
ID:
2019-BGM19148974
Year:
2019
Title:
D-Day Dice by Valley Games
Summary:
A cooperative dice game where your unit tries to advance on the beaches at Normandy & all make it to the bunker alive.
ID:
2019-BGM19149115
Year:
2019
Title:
Ikusa
Summary:
Join us for this casual game as a warm up for tournament play. Tournament rules for this event will be used.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.