New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
New Foundations is an Expansion where players will develop their family's lineage and shape the very foundations of the game.
Description:
New and experienced players will find hundreds of new cards and fascinating new systems that help make every chronicle be as unique as the players writing it. Come learn the game from designer Cole Wehrle and play a chronicle that will be a part of a weekend's worth of games whose story will be told at The Leder Hootenanny at 6pm on Saturday.
Come explore the suite of expansions. We'll guide you through the elements introduced in each expansion and teach you to play all of the new factions!
Description:
If you're just starting your Root journey, you might see the large number of expansions and wonder where to begin. This event is here to teach you what each expansion adds to the game so you can make the choice of which one is best for you. We'll teach the basics of each expansions' factions and even open it up to Q&A so you can ask the experts for strategic advice on how to do well with every woodland faction. Root is a game of woodland might and right. With creatures and cunning, you'll rule a fantastic forest kingdom in the ultimate asymmetric board game of adventure and war. A rich world illustrated by Kyle Ferrin, expanded with up to 13 factions, 6 maps, 3 decks, hirelings, and more!
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.
Fulfill your ambitions and battle for control of the Reach in this sci-fi trick-taking strategy game by Cole Wehrle, designer of Root.
Description:
Arcs is a sharp sci-fi strategy game for 24 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. In each game, you define the objectives that everyone competes over to win. Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash.