Stand your ground in the East Australian Current in this dice rolling drafting game, where you have to make your way as a sea turtle!
Description:
You have a chance of winning Australis only if you have a wide range of strategies. Choose the right dice cleverly to form growing schools of fish and settle corals on different coral reefs. At the end of each phase, you will compete with your dice in an exciting contest. Which of you will be the best in this ecosystem of incredible diversity?
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Join us in this card laying influence game where players assume one of two roles. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independent.
Description:
Players send their agents to one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. They can also play action cards like Assassins or Scouts. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to any more of these cards. After each players turn, a card from the voting stack is revealed. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives.
Players begin by choosing a set of seven letter dice that each represent a different iced beverage. When the timer starts counting down, players attempt to form the most valuable word possible.
Description:
Don't have the letters you need? Don't worry! You can re-roll any of your dice up to two times before the round ends but in addition to your individual letter dice, you must also try to incorporate the most "target letters", that is, the letters revealed on four ice cube-shaped letter dice that are revealed at the beginning of each round. The colder your drink thanks to the incorporation of ice, the higher your score!
Players begin by choosing a set of seven letter dice that each represent a different iced beverage. When the timer starts counting down, players attempt to form the most valuable word possible.
Description:
Don't have the letters you need? Don't worry! You can re-roll any of your dice up to two times before the round ends but in addition to your individual letter dice, you must also try to incorporate the most "target letters", that is, the letters revealed on four ice cube-shaped letter dice that are revealed at the beginning of each round. The colder your drink thanks to the incorporation of ice, the higher your score!
Players begin by choosing a set of seven letter dice that each represent a different iced beverage. When the timer starts counting down, players attempt to form the most valuable word possible.
Description:
Don't have the letters you need? Don't worry! You can re-roll any of your dice up to two times before the round ends but in addition to your individual letter dice, you must also try to incorporate the most "target letters", that is, the letters revealed on four ice cube-shaped letter dice that are revealed at the beginning of each round. The colder your drink thanks to the incorporation of ice, the higher your score!