The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family.
Description:
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the 'Imascheren' (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family.
Description:
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the 'Imascheren' (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.
As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family.
Description:
Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the 'Imascheren' (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.