A worker placement game that takes place inside a human cell. The player with the most Health Points at the end of the game wins!
Description:
Players start out with a number of workers and on a player's turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
Play as Gregor Mendel's assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents.
Description:
During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.
Play as Gregor Mendel's assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents.
Description:
During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.