A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
A deck building game of risk and reward about the race to heavier-than-air flight.
Description:
Players join the early inventors and aviators with a deck representing an imperfect flyer design they must test and improve in order to set new records and take home the Michelin Cup. Take out your flyer to discover and stabilize its flaws, acquire new technologies and piloting skills to push your flyer to its limits, and make connections that can help you increase your efficiency.
Play as Gregor Mendel's assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents.
Description:
During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.
Play as Gregor Mendel's assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents.
Description:
During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.
Play as Gregor Mendel's assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents.
Description:
During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. The completion of Pea Plant Cards via the Dice Draft is the main way players score points.
Players collect sets of elements and advance their research by moving through the periodic table.
Description:
Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The game ends when someone completes the research track or when a stack of goal cards is depleted. The player with the most victory points at the end of the game wins!
Players collect sets of elements and advance their research by moving through the periodic table.
Description:
Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The game ends when someone completes the research track or when a stack of goal cards is depleted. The player with the most victory points at the end of the game wins!
Players collect sets of elements and advance their research by moving through the periodic table.
Description:
Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The game ends when someone completes the research track or when a stack of goal cards is depleted. The player with the most victory points at the end of the game wins!