Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge in this tile placement board game.
Description:
During their turn, the active player must choose between two actions: Research and Discover. The game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
Players collect sets of elements and advance their research by moving through the periodic table. The game ends when someone completes the research track or when a stack of goal cards is depleted.
Description:
Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The player with the most victory points at the end of the game wins!
Players collect sets of elements and advance their research by moving through the periodic table. The game ends when someone completes the research track or when a stack of goal cards is depleted.
Description:
Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The player with the most victory points at the end of the game wins!
Players collect sets of elements and advance their research by moving through the periodic table. The game ends when someone completes the research track or when a stack of goal cards is depleted.
Description:
Players use energy to activate periodic trends and move in the corresponding directions. The conservation of energy forces players to spend carefully and play efficiently. The player with the most victory points at the end of the game wins!
A deck-building game in which players compete to build a number of available elements, which score them points.
Description:
Each player starts with the same small deck of cards that consist of proton, neutron, and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards.
A deck-building game in which players compete to build a number of available elements, which score them points.
Description:
Each player starts with the same small deck of cards that consist of proton, neutron, and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards.
A deck-building game in which players compete to build a number of available elements, which score them points.
Description:
Each player starts with the same small deck of cards that consist of proton, neutron, and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards.