A deck building game played with cardboard chips instead of cards.
Description:
A game for 2, 3, or 4 players with a lot of back-and-forth craziness and wild combos. It's played with chips instead of cards because they're easier to shuffle. Choose from 10 Fantasy Strike characters (all included), each with three ability chips. Games should take 20 or 30 minutes once you have the hang of it, and even your non-gamer friends will probably enjoy it.
A deck building game played with cardboard chips instead of cards.
Description:
A game for 2, 3, or 4 players with a lot of back-and-forth craziness and wild combos. It's played with chips instead of cards because they're easier to shuffle. Choose from 10 Fantasy Strike characters (all included), each with three ability chips. Games should take 20 or 30 minutes once you have the hang of it, and even your non-gamer friends will probably enjoy it.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
Players control fantastic creatures vying for supremacy within the Arena.
Description:
Players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay.
You are company founders in Silicon Valley and manage money and employees.
Description:
You are company founders in Silicon Valley and manage money and employees. Hiring Nerds (engineers) creates better products, which attract more users, who in turn generate money. Hiring Suits (Sales) generates more money, which can be used to hire more nerds. At the end of every year the best products steals users from the other products during showdown. Employees initially are very eager to stay with a company, but over time are more likely to move to competing companies, unless they get further (monetary) incentives. To win, a player needs to obtain the largest number of users.
You are company founders in Silicon Valley and manage money and employees.
Description:
You are company founders in Silicon Valley and manage money and employees. Hiring Nerds (engineers) creates better products, which attract more users, who in turn generate money. Hiring Suits (Sales) generates more money, which can be used to hire more nerds. At the end of every year the best products steals users from the other products during showdown. Employees initially are very eager to stay with a company, but over time are more likely to move to competing companies, unless they get further (monetary) incentives. To win, a player needs to obtain the largest number of users.
You are company founders in Silicon Valley and manage money and employees.
Description:
You are company founders in Silicon Valley and manage money and employees. Hiring Nerds (engineers) creates better products, which attract more users, who in turn generate money. Hiring Suits (Sales) generates more money, which can be used to hire more nerds. At the end of every year the best products steals users from the other products during showdown. Employees initially are very eager to stay with a company, but over time are more likely to move to competing companies, unless they get further (monetary) incentives. To win, a player needs to obtain the largest number of users.