A fast-paced & addictive game of gem collecting & card development.
Description:
Players are merchants of the Renaissance trying to buy gem mines with means of transportation and shops all in order to acquire the most prestige points. You might even receive a visit from a noble at some point that will further increase your prestige.
A fast-paced & addictive game of gem collecting & card development.
Description:
Players are merchants of the Renaissance trying to buy gem mines with means of transportation and shops all in order to acquire the most prestige points. You might even receive a visit from a noble at some point that will further increase your prestige.
A fast-paced & addictive game of gem collecting & card development.
Description:
Players are merchants of the Renaissance trying to buy gem mines with means of transportation and shops all in order to acquire the most prestige points. You might even receive a visit from a noble at some point that will further increase your prestige.
A fast-paced & addictive game of gem collecting & card development.
Description:
Players are merchants of the Renaissance trying to buy gem mines with means of transportation and shops all in order to acquire the most prestige points. You might even receive a visit from a noble at some point that will further increase your prestige.
The town of Dunwich, on a new board with new locations & new rules! Over 20 new monster tokens, dozens of new items & skills, and new encounters.
Description:
The supernatural disturbances that plague Arkham, Massachussets, are not limited to that unfortunate place. The town of Dunwich is only a short train ride from Arkham, and if anything it is a darker, more frightening place, with its own secrets and its own perils. It looks like the investigators are going to have to protect two towns now instead of just one; if they ignore the dark forces that are stirring in Dunwich, they'll have to face the wrath of the Dunwich Horror... Core box + The Dunwich Horror expansion, & investigators from all expansions. Face Yog-Sothoth & its herald The Dunwich Horror!
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.