This party game is part drawing & part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string and interact with it. Other players try to guess the words.
Description:
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
This party game is part drawing & part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string and interact with it. Other players try to guess the words.
Description:
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
This party game is part drawing & part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string and interact with it. Other players try to guess the words.
Description:
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
This party game is part drawing & part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string and interact with it. Other players try to guess the words.
Description:
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
This party game is part drawing & part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string and interact with it. Other players try to guess the words.
Description:
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
This party game is part drawing & part charades with a string. Each player is given 60 seconds to draw a shape with a loop of string and interact with it. Other players try to guess the words.
Description:
The other players call out their ideas, and when a player guesses the word correctly, they receive the card, then the drawer quickly moves on to their next drawing. When time is up, the drawer scores 1 point for each word that was guessed correctly, and each player scores 1 point for each correct guess they made.
Play as a witch gathering ingredients to cast spells & fulfill your secret witch's schemes. Make villagers fall in love, become frogs, or teleport them to different locations.
Description:
You and your fellow players are medieval witches who have stumbled upon Wickersby, a village without a crone. Send your familiars to gather silver, soil, fire, and flour from different locations throughout the village created at setup from the modular board design. When the spells meet the conditions of your Witch's Scheme cards, score 1, 2, or 3 points, as indicated. The first witch to score 13 points is declared the Village Crone.
Play as a witch gathering ingredients to cast spells & fulfill your secret witch's schemes. Make villagers fall in love, become frogs, or teleport them to different locations.
Description:
You and your fellow players are medieval witches who have stumbled upon Wickersby, a village without a crone. Send your familiars to gather silver, soil, fire, and flour from different locations throughout the village created at setup from the modular board design. When the spells meet the conditions of your Witch's Scheme cards, score 1, 2, or 3 points, as indicated. The first witch to score 13 points is declared the Village Crone.
Play as a witch gathering ingredients to cast spells & fulfill your secret witch's schemes. Make villagers fall in love, become frogs, or teleport them to different locations.
Description:
You and your fellow players are medieval witches who have stumbled upon Wickersby, a village without a crone. Send your familiars to gather silver, soil, fire, and flour from different locations throughout the village created at setup from the modular board design. When the spells meet the conditions of your Witch's Scheme cards, score 1, 2, or 3 points, as indicated. The first witch to score 13 points is declared the Village Crone.
A cooperative, light strategy game. Players must work together to defend their castle, from monsters that attack out of the forest.
Description:
Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.