Players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic, and gain dominance.
Players play as priests of the Sun and Moon. Match patterns of elements on a 5x5 grid to the patterns on the Yokai cards to capture them, release magic and gain dominance.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
A historically accurate game about the Salem Witch Trials of 1692. Use influence to befriend, protect, arrest, or spread suspicion. This is a low-luck highly interactive worker placement game.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present & are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.
You have been sent to perform incantations to create four sigils and reinforce the cosmic gate. The true enemy is the clock, but Cultists are present and are conspiring to thwart your efforts.