The year is 2301. Scientists discovered the Altuli have begun to change the time stream. Send in Agents, Soldiers, and Embedded back in time to straighten things out.
Description:
The wheels of time intersect at key moments and the actions you take might have unintended consequences in the future. Each paradox generated increases the threat level and that might mean the end of all things. Missions are assigned based on the discoveries of our researchers. If too many assignments are not dealt with successfully, it may be too late to stop the Altuli and save the timeline. Victory lies in changing the past so that we can mitigate the damage while improving our technology to the point where we can lock the time stream.
The year is 2301. Scientists discovered the Altuli have begun to change the time stream. Send in Agents, Soldiers, and Embedded back in time to straighten things out.
Description:
The wheels of time intersect at key moments and the actions you take might have unintended consequences in the future. Each paradox generated increases the threat level and that might mean the end of all things. Missions are assigned based on the discoveries of our researchers. If too many assignments are not dealt with successfully, it may be too late to stop the Altuli and save the timeline. Victory lies in changing the past so that we can mitigate the damage while improving our technology to the point where we can lock the time stream.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Reinforce the cosmic gate before it’s too late. Combine the proper components, be warned, delving into the occult will affect your sanity. Stop the cultists. Create the sigils. Time is running out!
Description:
As specialists from the Department of Paranormal Investigations, you have been sent to reinforce the cosmic gate. You must be confident that you are combining the proper components, but be warned, delving into the occult is certain to affect you and your colleague’s sanity. Cultists are sure to be aware of your plans by now and are secretly plotting to thwart them. The clock is ticking and time is running short. Stop the cultists - create the sigils - secure the gate - save humanity.
Affliction is a critically acclaimed (Dice Tower Seal of Excellence) historically accurate game about the Salem Witch Trials. A highly interactive worker placement game with some engine building.
Description:
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with engine-building and engine-disruption mechanics.
Affliction is a critically acclaimed (Dice Tower Seal of Excellence) historically accurate game about the Salem Witch Trials. A highly interactive worker placement game with some engine building.
Description:
Affliction is a historically accurate game about the Salem Witch Trials of 1692. Players represent a faction within the town or village of Salem. Influence is used to bring colonists into the faction, ask for protection, have the Magistrate arrest those you accuse, or to encourage Cotton Mather to spread suspicion. Affliction is a highly interactive worker placement game with engine-building and engine-disruption mechanics.