Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, & lead their people. The board is modular, composed of hexes in various terrain types.
Description:
Players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Starting with $49 apiece, players bid to buy spaces on the 49-square game board. The 1st player to claim 4 spaces in a row, in any direction, wins.
Description:
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a payoff maximum of $49. The first player to claim four spaces in a row, in any direction, wins.
Starting with $49 apiece, players bid to buy spaces on the 49-square game board. The 1st player to claim 4 spaces in a row, in any direction, wins.
Description:
Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a payoff maximum of $49. The first player to claim four spaces in a row, in any direction, wins.
A worker placement/resource management game. Take charge of monks that go out & gather resources, go on crusades, construct buildings, train clergy, bring in peasants, & defend their abbey.
Description:
A worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game!
A worker placement/resource management game. Take charge of monks that go out & gather resources, go on crusades, construct buildings, train clergy, bring in peasants, & defend their abbey.
Description:
A worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game!
A worker placement/resource management game. Take charge of monks that go out & gather resources, go on crusades, construct buildings, train clergy, bring in peasants, & defend their abbey.
Description:
A worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game!