Build your crew, equip them, and boldly go where no game has gone before in this modular deck-building game by Philip duBarry (Black Orchestra) with art by Andrew Bosley (Everdell).
Description:
In Boldly Go, your deck is your team that grows and shrinks as you gain and lose members, weapons, alien tech, and other items. Each team member has their own cards that shuffle into your deck. Shuttle your team down to the planet to complete missions (eliminate hostiles) and gain fame. The team with the most fame at the end of the game wins!
A deck-building game of conflict. Build a deck that matches your factions play style and take control of the continent in a ravaged future!
Description:
A leader is a dealer in hope. Napoleon Bonaparte As faction leaders, players vie for control of a future Europe that is a shell of its former glory. Build a deck that matches your factions play style and take back the continent! Each player controls a different faction leader with unique abilities and starting deck. The leader you choose will determine how you score victory points to win the game. Regardless, all leaders score a bulk of their points through conquest. On your turn, select an action by placing one of your tokens on the action board. Actions fall into one of three categories Train (add cards to your deck), Reorganize (manipulate your deck), and Assault (attack territories). Action slots are limited, so it is essential to plan ahead and guess your opponents moves.
A deck-building game of conflict. Build a deck that matches your factions play style and take control of the continent in a ravaged future!
Description:
A leader is a dealer in hope. Napoleon Bonaparte As faction leaders, players vie for control of a future Europe that is a shell of its former glory. Build a deck that matches your factions play style and take back the continent! Each player controls a different faction leader with unique abilities and starting deck. The leader you choose will determine how you score victory points to win the game. Regardless, all leaders score a bulk of their points through conquest. On your turn, select an action by placing one of your tokens on the action board. Actions fall into one of three categories Train (add cards to your deck), Reorganize (manipulate your deck), and Assault (attack territories). Action slots are limited, so it is essential to plan ahead and guess your opponents moves.
A deck-building game of conflict. Build a deck that matches your factions play style and take control of the continent in a ravaged future!
Description:
A leader is a dealer in hope. Napoleon Bonaparte As faction leaders, players vie for control of a future Europe that is a shell of its former glory. Build a deck that matches your factions play style and take back the continent! Each player controls a different faction leader with unique abilities and starting deck. The leader you choose will determine how you score victory points to win the game. Regardless, all leaders score a bulk of their points through conquest. On your turn, select an action by placing one of your tokens on the action board. Actions fall into one of three categories Train (add cards to your deck), Reorganize (manipulate your deck), and Assault (attack territories). Action slots are limited, so it is essential to plan ahead and guess your opponents moves.
A card driven action selection game. Play cards to your action board, and after 3 turns, return just 1 card returns to your hand. Build a renewable energy system across the country!
Description:
Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income. Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space. Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success.
A card driven action selection game. Play cards to your action board, and after 3 turns, return just 1 card returns to your hand. Build a renewable energy system across the country!
Description:
Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income. Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space. Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success.
A card driven action selection game. Play cards to your action board, and after 3 turns, return just 1 card returns to your hand. Build a renewable energy system across the country!
Description:
Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income. Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space. Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success.
A card driven action selection game. Play cards to your action board, and after 3 turns, return just 1 card returns to your hand. Build a renewable energy system across the country!
Description:
Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income. Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space. Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success.
A card driven action selection game. Play cards to your action board, and after 3 turns, return just 1 card returns to your hand. Build a renewable energy system across the country!
Description:
Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income. Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space. Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success.
A card driven action selection game. Play cards to your action board, and after 3 turns, return just 1 card returns to your hand. Build a renewable energy system across the country!
Description:
Every player has a identical starting hand of 8 cards, to be played on an action board on their tableau, which contains two rows of spaces to activate actions on the different sectors of the board. On your turn you will have the option to play one card to the leftmost empty space of any row, pay the cost for that space (depending which zone on the board the action will take place A, B, or C), and take the action. After three turns, all players return only the rightmost card from one of the two rows back into their hand. Players also collect income. Actions become less expensive as cards fill your action board. Eventually, you will run low on cards and need to take a turn to retrieve all cards from your tableau and move your turn marker to the next space. Knowing when and where to play cards, and when to retrieve them all to your hand is a crucial skill for success.