With the right roll of the dice, you can rid yourself of number cards - but you'll need to quit at the right time!
Description:
If you bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.
With the right roll of the dice, you can rid yourself of number cards - but you'll need to quit at the right time!
Description:
If you bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.
With the right roll of the dice, you can rid yourself of number cards - but you'll need to quit at the right time!
Description:
If you bomb out and collect a lot of minus points. You can possibly ditch these points later, but you'll need the perfect number roll or triple llama luck.
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".