A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
A card-drafting game from Richard Garfield in which players capture and display strange and exotic monsters, hire talented staff, and pursue their own secret goals.
Description:
The Royal Monstrological Society counts among its members the most renowned and respected experts in monster lore throughout the entire empire. Each year the Society permits only a single new member to join, so applicants compete to prove their worth with the most magnificent menagerie of monstrous beasts they can find...and capture. To aid in these quests of discovery the Society grants every aspiring monstrologist a small stipend, which they can use to hire additional experts and fund their journeys to the magical lands where the most exotic beasts reside. After four seasons of hunting, would-be members present their collections at the organization's annual banquet, an event known as the "Carnival of Monsters".
Spread out the tiles, roll the dice, and scramble to THWACK a matching tile with your suction-cup thwacker. No match? Thwack the center tile to score big! Thwack the most tiles to win!
Spread out the tiles, roll the dice, and scramble to THWACK a matching tile with your suction-cup thwacker. No match? Thwack the center tile to score big! Thwack the most tiles to win!
Spread out the tiles, roll the dice, and scramble to THWACK a matching tile with your suction-cup thwacker. No match? Thwack the center tile to score big! Thwack the most tiles to win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
In this co-op board game featuring marble movement, you want to help four good witches get down and off the mountain before three bad witches can do so. Great for kids and parents to play together!
Description:
The game board starts with six good witches near the top of various channels in the plastic surface covering the board; four bad witches are placed at lower intersection pints for these channels. On a turn, you draw a colored marble from the bag, then drop it down one of the channels. If it hits a witch, that witch will stop the marble's movement. You then remove that witch from the board and place it on the closest space matching the marble's color below - that is, going down the game board from - that witch's current location. The marble will then start to roll again, possibly hitting another witch and causing it to move down the board, and so on. When a good witch reaches the pool at the bottom of the board, it needs to be hit by one more marble to remove it from the board entirely. Remove four witches before three bad ones, and you win!
From Alexander Pfister! Roll dice to increase your monster collection, improve your hunting abilities and unleash the skills of the monsters!
Description:
As the newest members of the Royal Monstrological Society, players embark on an expedition to hunt for legendary monsters, which have been spotted in the cloudlands, in the deep sea, and in the haunted forest. With ideal dice combinations, players can improve their camps, catch new monsters, and use the abilities of previously captured monsters. At the start of Monster Expedition, which is set in the same world as 2019's Carnival of Monsters, players each receive a set of three supply camps, and a wilderness display is formed from ten cards. Create a draw pile based on the number of players, then place this deck in the center of play, along with the game board and dice. On your turn, you choose one of your three camps, then goes monster hunting, with your camp level determining which dice are available.