Medieval pharmacists influence the kingdom with bluffing and deduction.
Description:
Everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (yellow bile), Sanguine (red blood), Melancholic (black bile) and Phlegmatic (white phlegm). The kingdom - composed of six map tiles with various locations - is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. Prove you're the best medieval pharmacist by influencing citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.
Medieval pharmacists influence the kingdom with bluffing and deduction.
Description:
Everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (yellow bile), Sanguine (red blood), Melancholic (black bile) and Phlegmatic (white phlegm). The kingdom - composed of six map tiles with various locations - is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. Prove you're the best medieval pharmacist by influencing citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.
Medieval pharmacists influence the kingdom with bluffing and deduction.
Description:
Everyone knows that your personality is determined by an imbalance of your bodily fluids, a.k.a., the four humours: Choleric (yellow bile), Sanguine (red blood), Melancholic (black bile) and Phlegmatic (white phlegm). The kingdom - composed of six map tiles with various locations - is filled with all types of personalities, from choleric sorcerers to phlegmatic peasants. Prove you're the best medieval pharmacist by influencing citizens throughout the kingdom so they can live out their life's ambitions...or lack thereof.
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.
Description:
Just 120 tiles create a varied and deep new abstract game from award-winning designer Uwe Rosenburg. As a successor to Nova Luna, Framework again challenges players to carefully draft and place tiles to succeed. In Framework, everything is about frames and colors, requiring strategic planning and spatial awareness as players cleverly place their tiles to create connections and complete tasks. With skillful placement, chain reactions can be triggered, completing several tasks at the same time. The first player to complete 22 tasks will win!
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.
Description:
Just 120 tiles create a varied and deep new abstract game from award-winning designer Uwe Rosenburg. As a successor to Nova Luna, Framework again challenges players to carefully draft and place tiles to succeed. In Framework, everything is about frames and colors, requiring strategic planning and spatial awareness as players cleverly place their tiles to create connections and complete tasks. With skillful placement, chain reactions can be triggered, completing several tasks at the same time. The first player to complete 22 tasks will win!
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.
Description:
Just 120 tiles create a varied and deep new abstract game from award-winning designer Uwe Rosenburg. As a successor to Nova Luna, Framework again challenges players to carefully draft and place tiles to succeed. In Framework, everything is about frames and colors, requiring strategic planning and spatial awareness as players cleverly place their tiles to create connections and complete tasks. With skillful placement, chain reactions can be triggered, completing several tasks at the same time. The first player to complete 22 tasks will win!
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.
Description:
Just 120 tiles create a varied and deep new abstract game from award-winning designer Uwe Rosenburg. As a successor to Nova Luna, Framework again challenges players to carefully draft and place tiles to succeed. In Framework, everything is about frames and colors, requiring strategic planning and spatial awareness as players cleverly place their tiles to create connections and complete tasks. With skillful placement, chain reactions can be triggered, completing several tasks at the same time. The first player to complete 22 tasks will win!
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.
Description:
Just 120 tiles create a varied and deep new abstract game from award-winning designer Uwe Rosenburg. As a successor to Nova Luna, Framework again challenges players to carefully draft and place tiles to succeed. In Framework, everything is about frames and colors, requiring strategic planning and spatial awareness as players cleverly place their tiles to create connections and complete tasks. With skillful placement, chain reactions can be triggered, completing several tasks at the same time. The first player to complete 22 tasks will win!
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.
Description:
Just 120 tiles create a varied and deep new abstract game from award-winning designer Uwe Rosenburg. As a successor to Nova Luna, Framework again challenges players to carefully draft and place tiles to succeed. In Framework, everything is about frames and colors, requiring strategic planning and spatial awareness as players cleverly place their tiles to create connections and complete tasks. With skillful placement, chain reactions can be triggered, completing several tasks at the same time. The first player to complete 22 tasks will win!
A varied and deep new abstract game from award-winning designer Uwe Rosenburg. Draft and place tiles to create connections and complete tasks, racing to be the first to complete 22 tasks to win.