A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
Race to earn the favor of the Pharaoh by befriending all levels of Egyptian Society.
Description:
Players roll dice to advance in Egyptian society, each turn gaining a new contact and more influence. These contacts give players more dice to roll or special powers to adjust those dice. The game culminates in a tense final roll-off as players vie for the Pharaoh's favor.
It is time to renew fairy alliances and appoint a new Queen - which should be you. Draft cards to build the strongest or most balanced Fairy Family alliance and seize the crown!
Description:
As seen on Kickstarter. Featuring the artwork of Amy Brown.
A fast-paced game of strategy, negotiation, and pure hilarity - battle royale style. Craft your plan, convince the crowd to join in, then count down and draw your finger guns.
Description:
Hand gestures show everyone's actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Learn how to play the game in preparation for the 2022 U.S. National Finger Guns at High Noon Championship (BGM22212388) Saturday at 10:00 AM.
Players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job -- so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse. **with expansions**
Players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job -- so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse. **with expansions**
"A captain's goal was simple. Find a crew, find a job, keep flying." - Narrator. Join in on a game with all the expansion. Don't forget "You can't take the sky from me."
Description:
In Firefly: The Game, players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job – so long as it pays.