Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
Set in a post-apocalyptic sci-fi setting, this is a hybrid game that combines the elements of a strategy board game, with card building and role playing.
Description:
It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: Cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.
A re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans.
Description:
The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams). Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe.