Itâs time for the annual extraterrestrial cow-pulling contest, and aliens from all over the galaxy have come to watch the event! Go head to head with your cross-cosmos rival to see who can abduct three Cosmic Cows first! The number combinations that are rolled determine the movement of the cows, and each player can choose which tractor beam to use in order to abduct them. With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponentâs! The player that pulls three cows into their Win Zone first is the winner in this dicey game of alien tug-of-war!
All players welcome. Rules will be taught.
Sponsored by Playroom Entertainment.
What makes flying even more interesting is the two-seater. Usual tactics are out the cockpit when these birds take to the skies. Late in 1918, these planes are as formidable as the single seaters. An Alan Christensen production.
The debate has raged since the game was invented; now we will see if the notion of game play as a 20 second continous turn is more accurate than viewing it as a snapshou during 20 seconds. What if the game designer had opted for a more realistic movement system to simulate WWI aerial combat.
This will be a scenario like you've never seen before. It will utilize a form of movement designed to make game play more continuous. A Rick Lacy production.