A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
A beautifully crafted 2-player abstract strategy game from Smirk & Dagger. Remove all four of your opponent's stones from just one of four boards to win.
Description:
Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge.
An original, deduction-style party game about circus performers, based on cunning and chance.
Description:
Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!
An original, deduction-style party game about circus performers, based on cunning and chance.
Description:
Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!
An original, deduction-style party game about circus performers, based on cunning and chance.
Description:
Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!
An original, deduction-style party game about circus performers, based on cunning and chance.
Description:
Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!
A competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe.
Description:
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game.
A competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe.
Description:
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game.
A competitive card-driven miniatures game inspired by MOBA video games (like League of Legends) featuring 28 heroes from an original fantasy universe.
Description:
Using a draft system that supplements regular deckbuilding, players pick heroes from four factions in order to flexibly respond to their opponent's selections. Then, using these heroes, players compete to take control of the lanes and lead the minions there to assault the enemies towers, or enter the dome to take control of the outsider there. In doing so, they will win one of the three victory conditions selected at the start of the game.