A vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only 1 and 2-word cues, players try to get others to guess a specific hue.
Description:
The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. "Coffee" Is it dark brown, as in freshly brewed? "Au lait" With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
A vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only 1 and 2-word cues, players try to get others to guess a specific hue.
Description:
The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. "Coffee" Is it dark brown, as in freshly brewed? "Au lait" With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
A vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only 1 and 2-word cues, players try to get others to guess a specific hue.
Description:
The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. "Coffee" Is it dark brown, as in freshly brewed? "Au lait" With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
A vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only 1 and 2-word cues, players try to get others to guess a specific hue.
Description:
The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun! There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. "Coffee" Is it dark brown, as in freshly brewed? "Au lait" With milk. That means I should pick a lighter shade! Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!
As seen on Kickstarter! Be the first to kill off your test subjects to earn your Death License in this quick paced card playing game.
Description:
You are Student Deaths trying to earn your official Death License. This is your Death Certification Examination(DCE). To pass the DCE you must successfully collect an inflict Pain cards to kill all of your Test Subjects before the rest of your Classmates.
Join us for this casual game as a warm-up for tournament play. Tournament rules for this event will be used.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
Join us for this casual game as a warm-up for tournament play. Tournament rules for this event will be used.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
Build your power by controlling puppet groups in this SJ classic. Jump into your Fnord Exploitation and join us. We'll make room for you; almost no strings attached.
The players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Description:
Over six rounds, move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing and the stones to back up their plans will prove to be Egypt's best builder.
The players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Description:
Over six rounds, move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing and the stones to back up their plans will prove to be Egypt's best builder.