A strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players.
Description:
You'll perform all your actions - like collecting resources, constructing buildings, and repaying favors - on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card. The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. Players lose points for Corruption, and the player with most VP wins.
A strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players.
Description:
You'll perform all your actions - like collecting resources, constructing buildings, and repaying favors - on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card. The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. Players lose points for Corruption, and the player with most VP wins.
A strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players.
Description:
You'll perform all your actions - like collecting resources, constructing buildings, and repaying favors - on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card. The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. Players lose points for Corruption, and the player with most VP wins.
A strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players.
Description:
You'll perform all your actions - like collecting resources, constructing buildings, and repaying favors - on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card. The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. Players lose points for Corruption, and the player with most VP wins.
A game of rising empires & falling powers. In each of 7 epochs you control a different empire. The empires expand across the world, later falling as new empires take their place.
Description:
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board.
A game of rising empires & falling powers. In each of 7 epochs you control a different empire. The empires expand across the world, later falling as new empires take their place.
Description:
History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.
Players gather to celebrate the end of winter as they spread colorful powder on each other, dancing and celebrating new beginnings. Utilizes a 3-tier board and a Puzzle-like Action selection.
Description:
In this area-control abstract strategy game, players ascend the board to be able to throw powder from above, giving up victory points for better control. Color cards determine the pattern colored powder will fly in, giving players room to select the pattern that works best for them. Each game can have slightly different scoring conditions.