You are zombies, kicking doors & eating brains. Armed with whatever you blunder across, the "monsters" you're attacking are people (with rogue zombies thrown in). To level up, or to die. Again.
You are zombies, kicking doors & eating brains. Armed with whatever you blunder across, the "monsters" you're attacking are people (with rogue zombies thrown in). To level up, or to die. Again.
You are zombies, kicking doors & eating brains. Armed with whatever you blunder across, the "monsters" you're attacking are people (with rogue zombies thrown in). To level up, or to die. Again.
Classic play with rules variations conceived by the event host. All rules are optional and agreed upon by both sides before play begins.
Description:
This is intended for players who are already very familiar with the classic Game Master series version of Axis and Allies initially available in the early 1980s. New players are welcome of course, however, the modified rules will be easier to enjoy for expert players seeking new game play experiences.
Classic play with rules variations conceived by the event host. All rules are optional and agreed upon by both sides before play begins.
Description:
This is intended for players who are already very familiar with the classic Game Master series version of Axis and Allies initially available in the early 1980s. New players are welcome of course, however, the modified rules will be easier to enjoy for expert players seeking new game play experiences.
A competitive legacy game in which you develop a city on your own playing board through the ages.
Description:
The game consists of 24 episodes, beginning with the development of a city in its early preindustrial stages and progressing through industrialization. During each game, players customize their experience by adding elements to their personal boards and adding cards to the game. Players' choices and action made during one session of gameplay carry over into the next session, creating a personalized gaming experience.