Qualifying round. 2 8-player games, top 3 players from each game get to play in final round on Saturday.
Description:
Qualifying round of TI3 tournament winner of each game gets to play in final round on Saturday. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Qualifying round. 2 8-player games, top 3 players from each game get to play in final round on Saturday.
Description:
Qualifying round of TI3 tournament winner of each game gets to play in final round on Saturday. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Mighty interstellar fleets meet in conflict for the future of the galaxy & 1 alien race will found a new galactic empire. An epic board game of politics, trade, & war.