Cooperative trick taking card game. We will use my groups house rules for the campaign, basic game loop unchanged from as printed. GM will play. A light ending to a busy day!
Description:
We will play as many hands as time and energy allow. Crew hands are gaming popcorn - always tempting to have another.
Cooperative trick taking card game. We will us my groups house rules for the campaign, basic game loop unchanged from as printed. GM will play. A light ending to a busy day!
Description:
The goal cards in Mission Deep Sea really improved the re-playability of the crew. We will play as many hands as time and energy allow. Crew hands are gaming popcorn - always tempting to have another.