Pre-drafted army, (18 figure, 600 point limit, no Marvel). 48 positions. 5 round tourney. Top 16 players advance to Day 2 - reverse the whip.
Description:
Pre-drafted Heroscape army, (18 figure, 600 point limit, no Marvel). Open to all players, 48 positions. 5 round Swiss style tournament with the top 16 players advancing to Day 2. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.
4-round. Bring a pre-drafted army (18 figure, 600 point limit) which must include at least 450 points worth of large &/or huge figures.
Description:
Open to all players, 16 positions. 4-round swiss tournament. Players bring a pre-drafted 600 point Heroscape army. The army MUST include at least 450 points worth of Large and/or Huge figures. Army cannot exceed 18 figures. The tournament is played in one hour rounds.
4-round. Predrafted army (24 hex, 800 point limit), each player must control within 4 hexes & 100 points of their teammate. Prizes awarded.
Description:
4-round. Predrafted Heroscape army (24 hex, 800 point limit), where each player must control within 4 hexes and 100 points of their teammate. Each player must buy a ticket. (2 per team). Prizes awarded, but not solely on who wins.
This is Part 1 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag
This is Part 2 of a 3 part attack on a Kyrie castle. The armies are 7500 points for the attacker and 5000 points for the defender minus any losses from any battles beforehand. This attack will be played out on 3 maps over 3 sessions with one session per map. The defender will be spread out over all of the maps and must decide whether or not to hold out or pull back. Attackers have a limited number of turns to get to the last map and take the flag