Build an interstellar civilization by exploration, research, conquest, and diplomacy.
Description:
Special 10 player variant setup, all expansions included, inked miniatures edition.
Rules are not taught for this event. We will cover the variant rules that make the expanded player count work, and answer questions.
Simultaneous turns variant will be in use: There are two different pawns for the two active players, only one of which can research, and the other can buy ambassadors from Minor factions. The pawns can never be adjacent to one another (wait to pass).
Due to tile and space limitations, players may not explore Ring 5+ (you're going to have to interact with your neighbors). The Alliance rules will not be used (note that you can still exchange ambassadors).
In the event we have fewer than 10 players, standard map rules for the resultant player count will be used. Simultaneous play will only be used for 6+ players.
We will break for lunch after Round 4.
Build an interstellar civilization by exploration, research, conquest, and diplomacy.
Description:
Special 10 player variant setup, all expansions included, inked miniatures edition.
Rules are not taught for this event. We will cover the variant rules that make the expanded player count work, and answer questions.
Simultaneous turns variant will be in use: There are two different pawns for the two active players, only one of which can research, and the other can buy ambassadors from Minor factions. The pawns can never be adjacent to one another (wait to pass).
Due to tile and space limitations, players may not explore Ring 5+ (you're going to have to interact with your neighbors). The Alliance rules will not be used (note that you can still exchange ambassadors).
In the event we have fewer than 10 players, standard map rules for the resultant player count will be used. Simultaneous play will only be used for 6+ players.
We will break for lunch after Round 4.
Space 4X: explore, expand, exploit, exterminate. All expansions will be used. This is the final round and is open by invitation only to those who participated in the qualifying rounds.
A low-key, "chill" game with 3 mini-expansions: turn order variant, minor species, rift cannons possible. Two "naughty dice" jailhouses available. No previous experience required.
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.