The debate has raged since the game was invented; now we will see if the notion of game play as a 20 second continous turn is more accurate than viewing it as a snapshou during 20 seconds. What if the game designer had opted for a more realistic movement system to simulate WWI aerial combat.
This will be a scenario like you've never seen before. It will utilize a form of movement designed to make game play more continuous. A Rick Lacy production.
A dogfight above the trenches of the Western Front is more fun(and safer) with Dawn Patrol, than it was for WWI's original Knights of the Skies. An Alan Christensen production
The Flying Circus is returning to avenge the loss of their greatest flier, the Red Baron. Or will the Gunners be sucessful again? A George Henion production.
The Germans are enjoying their victory from last time, but the British will have some surprises for them in the battle of great designers in the Fall of 1918. A George Henion production.